There's a new interview with me up at Battlemouth. It doesn't really cover anything I've not talked about before, but there was one question that I didn't reply to in time to have in included, which touches on something I've been thinking about a lot lately.
"For the first four or five years I was making comics, I was working in print and web design (1998-2003). I wasn't a particularly talented designer and I didn't enjoy most of the work I did, it was doing my own stuff that kept me going. But as I was doing it in the evenings and at weekends, I wasn't exactly making amazing art. I had to make five comics a week! That's part of the reason that I took so long to develop artistically. I would backslide a lot, develop bad habits, and take years to work them out and lose them.
Fortunately, like a lot of people starting out, I didn't really have the developed design sense to know how rough my work was. I can't believe that I was paid for some of the things I did! I did loads of spots and even big two page spreads for magazines like Computer and Video Games. I did the cover for a big anniversary issue of Nintendo Official Magazine. If I was asked to do those things now, I'd have a lot more doubt about my ability to do them than I did when I was 24 and really really raw!"
As the years have gone by, as I've improved as an artist, my sense of what is "correct" or not has grown in parallel. You really want it to be a little behind, otherwise you'd never publish anything. To blunder through a "career", you have to be insulated from your own inadequacies or the sound of your own voice would drive you mad.