Saturday, June 19, 2010

Battlemouth interview

There's a new interview with me up at Battlemouth. It doesn't really cover anything I've not talked about before, but there was one question that I didn't reply to in time to have in included, which touches on something I've been thinking about a lot lately.

"For the first four or five years I was making comics, I was working in print and web design (1998-2003). I wasn't a particularly talented designer and I didn't enjoy most of the work I did, it was doing my own stuff that kept me going. But as I was doing it in the evenings and at weekends, I wasn't exactly making amazing art. I had to make five comics a week! That's part of the reason that I took so long to develop artistically. I would backslide a lot, develop bad habits, and take years to work them out and lose them.

Fortunately, like a lot of people starting out, I didn't really have the developed design sense to know how rough my work was. I can't believe that I was paid for some of the things I did! I did loads of spots and even big two page spreads for magazines like Computer and Video Games. I did the cover for a big anniversary issue of Nintendo Official Magazine. If I was asked to do those things now, I'd have a lot more doubt about my ability to do them than I did when I was 24 and really really raw!"

****

As the years have gone by, as I've improved as an artist, my sense of what is "correct" or not has grown in parallel. You really want it to be a little behind, otherwise you'd never publish anything. To blunder through a "career", you have to be insulated from your own inadequacies or the sound of your own voice would drive you mad.

3 comments:

Colin Rankine said...

Mein gott, what is a "battlemouth", it sounds awful.

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